Gazza M Loved it as a game, but the whole daddy-kid dynamic (very close to Cormac McCarthy's THE ROAD and the Mortenson film of that released in 2009) was very derivative. The article goes into some interesting depth on how the cinematic techniques (eg "focalisation") used in the game were so successful—as a piece of art, it is brilliant, but it's pretty basic bitch compared to cinema …
Love the idea of what games could be when they really take on the creative range of cinema. Imagine a game that feels like you're playing Kiarostami's A TASTE OF CHERRY.
I would get back into gaming then (yes, I know indie titles already do this, but literally the last time I gamed was when games like TLoU, UNCHARTED, RDR etc were breaking through).