[size=small](Team Chemistry.25) + ((Player Chemistry10)*.75)
[/size]
If the resulting number is greater than 50, players’ attributes start to improve towards their maximum of 99.
If the resulting number is 50, the number is neutral and the player receives no changes from their base attributes.
If the resulting number is 49 or lower, the players’ attributes are reduced towards their minimum of 1.
So Hazard would get 5 or 6, I'm not sure.
5 chemistry: 1000,25+5100,75 = 55.
10 chemistry: 1000,25+10100,75 = 100.
I would probably try IF Walcott on the right if I were you, but I'm still not sure how those chemistry numbers work.